			var imageUrl= document.camimage.src;
			var random = new Date().getTime();
			var delay = 1;
			var counter = 0;
			var buffer = new Image;

			function DisplayImage() {
				document.camimage.src = buffer.src;
				LoadNextImage();
			}

			function LoadBuffer () {
				var trickname = imageUrl;
				++counter;
				trickname += "?counter=" + (random + counter);
				buffer.src = trickname;
				buffer.onload = DisplayImage;
			}

			function LoadNextImage () {
				setTimeout("LoadBuffer()", 500*delay);
			}

			LoadNextImage();

